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authorJason Ekstrand <[email protected]>2017-08-24 11:40:31 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit295605c930270a5b90f847b79474507d8b0c9e9c (patch)
tree1ad33ed0da14147d207cb16682fb800a790cf6a0 /src/compiler
parent6411defdcd6f560e74eaaaf3266f9efbb6dd81da (diff)
intel/cs: Push subgroup ID instead of base thread ID
We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/nir/nir_intrinsics.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
index 47022dd135b..bb8cfac6620 100644
--- a/src/compiler/nir/nir_intrinsics.h
+++ b/src/compiler/nir/nir_intrinsics.h
@@ -355,6 +355,7 @@ SYSTEM_VALUE(subgroup_ge_mask, 1, 0, xx, xx, xx)
SYSTEM_VALUE(subgroup_gt_mask, 1, 0, xx, xx, xx)
SYSTEM_VALUE(subgroup_le_mask, 1, 0, xx, xx, xx)
SYSTEM_VALUE(subgroup_lt_mask, 1, 0, xx, xx, xx)
+SYSTEM_VALUE(subgroup_id, 1, 0, xx, xx, xx)
/* Blend constant color values. Float values are clamped. */
SYSTEM_VALUE(blend_const_color_r_float, 1, 0, xx, xx, xx)
@@ -364,9 +365,6 @@ SYSTEM_VALUE(blend_const_color_a_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_rgba8888_unorm, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_aaaa8888_unorm, 1, 0, xx, xx, xx)
-/* Intel specific system values */
-SYSTEM_VALUE(intel_thread_local_id, 1, 0, xx, xx, xx)
-
/**
* Barycentric coordinate intrinsics.
*