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authorJason Ekstrand <[email protected]>2017-10-02 20:25:11 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit25f7453c9e6dc7c947b936bdac86680c332362bf (patch)
tree41050696699415b1c47035ee3ee6a7f8b1f6c31d /src/compiler
parentc4c8cba7059bdfa6f9e3924d2b5d9e2633147e58 (diff)
intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must push the thread local ID so we decrement the amount of available push space by 1 and it's no longer even and 64-bit data can, in theory, span it. By marking those uniforms contiguous, we ensure that they never get split in half between push and pull constants. Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: [email protected]
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