diff options
author | Timothy Arceri <[email protected]> | 2019-12-11 16:12:54 +1100 |
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committer | Timothy Arceri <[email protected]> | 2020-01-07 08:38:52 +1100 |
commit | 0e60ea1d67b2b1398be44cc8ae2ad069bc5980bd (patch) | |
tree | 3c577a22537a65fd202ad45a924b6feacb67a388 /src/compiler | |
parent | 432ed13decc3b246deb6dc98e638819deec1b5d3 (diff) |
glsl: add gl_nir_link_check_atomic_counter_resources()
This is pretty much a copy of link_check_atomic_counter_resources()
updated to work with the NIR linker.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/gl_nir_link_atomics.c | 92 | ||||
-rw-r--r-- | src/compiler/glsl/gl_nir_linker.h | 3 |
2 files changed, 95 insertions, 0 deletions
diff --git a/src/compiler/glsl/gl_nir_link_atomics.c b/src/compiler/glsl/gl_nir_link_atomics.c index 887ac1b9d0f..2b060513a60 100644 --- a/src/compiler/glsl/gl_nir_link_atomics.c +++ b/src/compiler/glsl/gl_nir_link_atomics.c @@ -170,6 +170,26 @@ find_active_atomic_counters(struct gl_context *ctx, return buffers; } +static bool +check_atomic_counters_overlap(const nir_variable *x, const nir_variable *y) +{ + return ((x->data.offset >= y->data.offset && + x->data.offset < y->data.offset + glsl_atomic_size(y->type)) || + (y->data.offset >= x->data.offset && + y->data.offset < x->data.offset + glsl_atomic_size(x->type))); +} + +static int +cmp_active_counter_offsets(const void *a, const void *b) +{ + const struct active_atomic_counter_uniform *const first = + (struct active_atomic_counter_uniform *) a; + const struct active_atomic_counter_uniform *const second = + (struct active_atomic_counter_uniform *) b; + + return first->var->data.offset - second->var->data.offset; +} + void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog) @@ -280,3 +300,75 @@ gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx, ralloc_free(abs); } + +void +gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + unsigned num_buffers; + struct active_atomic_buffer *abs = + find_active_atomic_counters(ctx, prog, &num_buffers); + unsigned atomic_counters[MESA_SHADER_STAGES] = {0}; + unsigned atomic_buffers[MESA_SHADER_STAGES] = {0}; + unsigned total_atomic_counters = 0; + unsigned total_atomic_buffers = 0; + + /* Sum the required resources. Note that this counts buffers and + * counters referenced by several shader stages multiple times + * against the combined limit -- That's the behavior the spec + * requires. + */ + for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { + if (abs[i].size == 0) + continue; + + qsort(abs[i].uniforms, abs[i].num_uniforms, + sizeof(struct active_atomic_counter_uniform), + cmp_active_counter_offsets); + + for (unsigned j = 1; j < abs[i].num_uniforms; j++) { + /* If an overlapping counter found, it must be a reference to the + * same counter from a different shader stage. + */ + if (check_atomic_counters_overlap(abs[i].uniforms[j-1].var, + abs[i].uniforms[j].var) + && strcmp(abs[i].uniforms[j-1].var->name, + abs[i].uniforms[j].var->name) != 0) { + linker_error(prog, "Atomic counter %s declared at offset %d " + "which is already in use.", + abs[i].uniforms[j].var->name, + abs[i].uniforms[j].var->data.offset); + } + } + + for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) { + const unsigned n = abs[i].stage_counter_references[j]; + + if (n) { + atomic_counters[j] += n; + total_atomic_counters += n; + atomic_buffers[j]++; + total_atomic_buffers++; + } + } + } + + /* Check that they are within the supported limits. */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters) + linker_error(prog, "Too many %s shader atomic counters", + _mesa_shader_stage_to_string(i)); + + if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers) + linker_error(prog, "Too many %s shader atomic counter buffers", + _mesa_shader_stage_to_string(i)); + } + + if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters) + linker_error(prog, "Too many combined atomic counters"); + + if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers) + linker_error(prog, "Too many combined atomic buffers"); + + ralloc_free(abs); +} diff --git a/src/compiler/glsl/gl_nir_linker.h b/src/compiler/glsl/gl_nir_linker.h index 944f7744adb..ceb85785d4a 100644 --- a/src/compiler/glsl/gl_nir_linker.h +++ b/src/compiler/glsl/gl_nir_linker.h @@ -53,6 +53,9 @@ void nir_build_program_resource_list(struct gl_context *ctx, void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog); +void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog); + void gl_nir_link_assign_xfb_resources(struct gl_context *ctx, struct gl_shader_program *prog); |