diff options
author | Samuel Pitoiset <[email protected]> | 2017-04-21 10:16:58 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-04-21 19:33:29 +0200 |
commit | 053912382ee2865da24be4bdd4c21de525519460 (patch) | |
tree | 19e54f7debbef458832635958a4f2bda7225ff73 /src/compiler | |
parent | 993a05f0eb4992a3608e54b607a07330b9fbe196 (diff) |
glsl: make use glsl_type::is_atomic_uint()
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 5 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 | ||||
-rw-r--r-- | src/compiler/glsl_types.h | 2 |
3 files changed, 4 insertions, 6 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 9ea37f4cf62..88fff861cc5 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2633,8 +2633,7 @@ select_gles_precision(unsigned qual_precision, * declare an atomic type with a different precision or to specify the * default precision for an atomic type to be lowp or mediump." */ - if (type->base_type == GLSL_TYPE_ATOMIC_UINT && - precision != ast_precision_high) { + if (type->is_atomic_uint() && precision != ast_precision_high) { _mesa_glsl_error(loc, state, "atomic_uint can only have highp precision qualifier"); } @@ -4735,7 +4734,7 @@ ast_declarator_list::hir(exec_list *instructions, validate_array_dimensions(decl_type, state, &loc); } - if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) { + if (decl_type->is_atomic_uint()) { /* Empty atomic counter declarations are allowed and useful * to set the default offset qualifier. */ diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 7ace01dd9d3..4dcef2b260e 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3702,8 +3702,7 @@ create_shader_variable(struct gl_shader_program *shProg, * qualifier, except for vertex shader inputs and fragment shader * outputs." */ - if (in->type->base_type == GLSL_TYPE_ATOMIC_UINT || - is_gl_identifier(in->name) || + if (in->type->is_atomic_uint() || is_gl_identifier(in->name) || !(in->data.explicit_location || use_implicit_location)) { out->location = -1; } else { diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index 10a22aee0ac..62af1496daa 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -681,7 +681,7 @@ struct glsl_type { */ unsigned atomic_size() const { - if (base_type == GLSL_TYPE_ATOMIC_UINT) + if (is_atomic_uint()) return ATOMIC_COUNTER_SIZE; else if (is_array()) return length * fields.array->atomic_size(); |