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authorKenneth Graunke <[email protected]>2016-03-04 21:19:49 -0800
committerKenneth Graunke <[email protected]>2016-03-07 14:09:55 -0800
commitaf41c0b7e05f8d2b4b01a1a178b2bfa209236bfe (patch)
tree3f7a9f70210a01c3cb517fda1903dfe968f8762e /src/compiler
parentc4960068d5d1b4f882734b0e686092a94c80c9bf (diff)
glsl: Add function parameters to the parser symbol table.
In a shader such as: struct S { float f; } float identity(float S) { return S; } we would think that "S" in "return S" referred to a structure, even though it's shadowed by the "float S" parameter in the inner struct. This led to the parser's grammar seeing TYPE_IDENTIFIER and getting confused. Fixes dEQP-GLES2.functional.shaders.scoping.valid. function_parameter_hides_struct_type_{vertex,fragment}. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r--src/compiler/glsl/glsl_parser.yy2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 78a4e5df7cf..5ed051a6705 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -894,6 +894,7 @@ parameter_declarator:
$$->type->set_location(@1);
$$->type->specifier = $1;
$$->identifier = $2;
+ state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
}
| type_specifier any_identifier array_specifier
{
@@ -905,6 +906,7 @@ parameter_declarator:
$$->type->specifier = $1;
$$->identifier = $2;
$$->array_specifier = $3;
+ state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
}
;