diff options
author | Timothy Arceri <[email protected]> | 2016-11-10 19:46:11 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 15:55:02 +1100 |
commit | 90d950038f801551cc5b939ef31c379bccf96f5f (patch) | |
tree | bf03d13a1e15f49de1fdf31bc1341f586f31a2f0 /src/compiler | |
parent | 62f718bfcb75ab6f8e7276d1acdea767e55feac9 (diff) |
mesa/glsl: move ProgramResourceList to gl_shader_program_data
We also move NumProgramResourceList at the same time.
GLES does interface validation on SSO at runtime so we need to move
this to be able to switch to storing gl_program pointers in
CurrentProgram.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 5f6b27c887b..dea78384a38 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3536,25 +3536,25 @@ add_program_resource(struct gl_shader_program *prog, if (_mesa_set_search(resource_set, data)) return true; - prog->ProgramResourceList = + prog->data->ProgramResourceList = reralloc(prog, - prog->ProgramResourceList, + prog->data->ProgramResourceList, gl_program_resource, - prog->NumProgramResourceList + 1); + prog->data->NumProgramResourceList + 1); - if (!prog->ProgramResourceList) { + if (!prog->data->ProgramResourceList) { linker_error(prog, "Out of memory during linking.\n"); return false; } struct gl_program_resource *res = - &prog->ProgramResourceList[prog->NumProgramResourceList]; + &prog->data->ProgramResourceList[prog->data->NumProgramResourceList]; res->Type = type; res->Data = data; res->StageReferences = stages; - prog->NumProgramResourceList++; + prog->data->NumProgramResourceList++; _mesa_set_add(resource_set, data); @@ -4198,10 +4198,10 @@ build_program_resource_list(struct gl_context *ctx, struct gl_shader_program *shProg) { /* Rebuild resource list. */ - if (shProg->ProgramResourceList) { - ralloc_free(shProg->ProgramResourceList); - shProg->ProgramResourceList = NULL; - shProg->NumProgramResourceList = 0; + if (shProg->data->ProgramResourceList) { + ralloc_free(shProg->data->ProgramResourceList); + shProg->data->ProgramResourceList = NULL; + shProg->data->NumProgramResourceList = 0; } int input_stage = MESA_SHADER_STAGES, output_stage = 0; |