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authorIago Toral Quiroga <[email protected]>2018-04-02 11:39:41 +0200
committerIago Toral Quiroga <[email protected]>2018-04-04 07:57:58 +0200
commit41ac0b1443ca7c8c3481eab978a41b7caba5503a (patch)
treee2d5544e146cb19a089e02d376bf4ca3d1510bde /src/compiler/spirv
parent98b860e3115ff937152dbf4c843e1ecb9244734c (diff)
compiler/spirv: set is_shadow for depth comparitor sampling opcodes
From the SPIR-V spec, OpTypeImage: "Depth is whether or not this image is a depth image. (Note that whether or not depth comparisons are actually done is a property of the sampling opcode, not of this type declaration.)" The sampling opcodes that specify depth comparisons are OpImageSample{Proj}Dref{Explicit,Implicit}Lod, so we should set is_shadow only for these (we were using the deph property of the image until now). v2: - Do the same for OpImageDrefGather. - Set is_shadow to false if the sampling opcode is not one of these (Jason) - Reuse an existing switch statement instead of adding a new one (Jason) Fixes crashes in: dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.depth_property.* Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/compiler/spirv')
-rw-r--r--src/compiler/spirv/spirv_to_nir.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index b7c07064d9d..78c1e9ff597 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -1908,7 +1908,6 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
const struct glsl_type *image_type = sampled.type->type;
const enum glsl_sampler_dim sampler_dim = glsl_get_sampler_dim(image_type);
const bool is_array = glsl_sampler_type_is_array(image_type);
- const bool is_shadow = glsl_sampler_type_is_shadow(image_type);
/* Figure out the base texture operation */
nir_texop texop;
@@ -2032,6 +2031,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
break;
}
+ bool is_shadow = false;
unsigned gather_component = 0;
switch (opcode) {
case SpvOpImageSampleDrefImplicitLod:
@@ -2040,6 +2040,7 @@ vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
case SpvOpImageSampleProjDrefExplicitLod:
case SpvOpImageDrefGather:
/* These all have an explicit depth value as their next source */
+ is_shadow = true;
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_comparator);
break;