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authorEric Anholt <[email protected]>2017-09-27 15:06:09 -0700
committerEric Anholt <[email protected]>2017-10-10 11:42:05 -0700
commitc25de31824a64873a9000ce10b90fcf493050a8a (patch)
tree3cefc401b43f7c0d1163643ab8dbc4b807170210 /src/compiler/spirv
parente74a9e8def040d55d994c5233bca0ddcccda42d5 (diff)
broadcom/vc5: Add proper support for base_vertex and base_instance.
I had base_vertex hacked into the shader state setup like in vc4, but it's not correct for big offsets. Using the proper packet is easier and hopefully means we can re-emit shader state setup less frequently.
Diffstat (limited to 'src/compiler/spirv')
0 files changed, 0 insertions, 0 deletions