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author | Kenneth Graunke <[email protected]> | 2017-10-23 15:46:47 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-10-24 11:31:33 -0700 |
commit | 583ce96c9429e23c33daeb7025210ef73ae51688 (patch) | |
tree | fbaa77bd190fe78ed8713463cf3cf57a1c940254 /src/compiler/spirv | |
parent | e91c3540fc620b39a16d5bce9fd75aa0ddd7ed7e (diff) |
i965: Don't disable CCS for RT dependencies when dispatching compute.
Compute shaders don't have access to the framebuffer, so there's no
point in worrying whether a texture is bound as a render target.
This saves a bunch of resolves in GFXBench4 Manhattan 3.1, but doesn't
seem to impact performance at all, at least on Apollolake.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/spirv')
0 files changed, 0 insertions, 0 deletions