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authorTimothy Arceri <[email protected]>2016-07-27 15:20:42 +1000
committerTimothy Arceri <[email protected]>2016-08-11 08:33:12 +1000
commit588702cc41122607c8bf8a589b0714546bac190c (patch)
tree099f4ac68dbee5085bc1f156b6966e48dbe9592e /src/compiler/spirv
parent4c3a6b07e2960266adca634f8607ef38f71b8318 (diff)
glsl: split out varying and uniform linking code
Here a new function link_varyings_and_uniforms() is created this should help make it easier to follow the code in link_shader() which was getting very large. Note the end of the new function contains a for loop with some lowering calls that currently don't seem related to varyings or uniforms but they are a dependancy for converting to NIR ealier so we move things here now to keep things easy to follow. Reviewed-by: Eric Anholt <[email protected]>
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