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authorKenneth Graunke <[email protected]>2017-10-07 11:19:42 -0700
committerKenneth Graunke <[email protected]>2017-10-07 13:26:55 -0700
commit37e128b9b7fc99bc57edb031e0481658e524f1a4 (patch)
tree04fd13bb855c108b649f5830b6df29f579c6fd01 /src/compiler/spirv
parent5a47abb63e11853bf1f2f72e3c5371a720346b7d (diff)
mesa: make glFramebuffer* check immutable texture level bounds
When a texture is immutable, we can't tack on extra levels after-the-fact like we could with glTexImage. So check against that level limit and return an error if it's surpassed. This fixes: KHR-GL45.geometry_shader.layered_fbo.fb_texture_invalid_level_number (Based on a patch by Ilia Mirkin.) Reviewed-by: Antia Puentes <[email protected]> [imirkin v2] Reviewed-by: Nicolai Hähnle <[email protected]>
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