diff options
author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-07-01 16:06:13 -0700 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-07-02 12:15:01 -0700 |
commit | 050eb6389a8867e6173644fbb6b2d13ad0db454b (patch) | |
tree | 812b7b89e0b6dc46040c82bd535820aebef8ebfb /src/compiler/spirv | |
parent | 95a7fd0f1091dcd265fba12d34b78038d808be36 (diff) |
spirv: Ignore ArrayStride in OpPtrAccessChain for Workgroup
From OpPtrAccessChain description in the SPIR-V spec (1.4 rev 1):
For objects in the Uniform, StorageBuffer, or PushConstant storage
classes, the element’s address or location is calculated using a
stride, which will be the Base-type’s Array Stride when the Base
type is decorated with ArrayStride. For all other objects, the
implementation will calculate the element’s address or location.
For non-CL shaders the driver should layout the Workgroup storage
class, so override any explicitly set ArrayStride in the shader. This
currently fixes only the lower_workgroup_access_to_offsets case, which
is used by anv.
Reviewed-by: Juan A. Suarez <[email protected]>
Diffstat (limited to 'src/compiler/spirv')
-rw-r--r-- | src/compiler/spirv/spirv_to_nir.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index df281f27a15..b9eb69c7247 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -1396,15 +1396,17 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode, default: break; } - } - - if (storage_class == SpvStorageClassWorkgroup && - b->options->lower_workgroup_access_to_offsets) { + } else if (storage_class == SpvStorageClassWorkgroup && + b->options->lower_workgroup_access_to_offsets) { + /* Workgroup is laid out by the implementation. */ uint32_t size, align; val->type->deref = vtn_type_layout_std430(b, val->type->deref, &size, &align); val->type->length = size; val->type->align = align; + + /* Override any ArrayStride previously set. */ + val->type->stride = size; } } break; |