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authorTimothy Arceri <[email protected]>2020-05-28 10:59:28 +1000
committerMarge Bot <[email protected]>2020-06-03 02:22:23 +0000
commit04dbf709edf069bc720d941fab27c53269336bcf (patch)
treee3c561c6c20d201d7b6cd2da5336afff921807e6 /src/compiler/spirv
parentbc79442f3fa23ecb40fcc67ea3cf4fd73fb0d3fe (diff)
nir: add callback to nir_remove_dead_variables()
This allows us to do API specific checks before removing variable without filling nir_remove_dead_variables() with API specific code. In the following patches we will use this to support the removal of dead uniforms in GLSL. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Diffstat (limited to 'src/compiler/spirv')
-rw-r--r--src/compiler/spirv/spirv_to_nir.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 425fbcbbe72..7bb9489aaeb 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -5324,7 +5324,7 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
*/
nir_lower_variable_initializers(b->shader, nir_var_shader_out);
nir_remove_dead_variables(b->shader,
- nir_var_shader_in | nir_var_shader_out);
+ nir_var_shader_in | nir_var_shader_out, NULL);
/* We sometimes generate bogus derefs that, while never used, give the
* validator a bit of heartburn. Run dead code to get rid of them.