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author | Brian Paul <[email protected]> | 2018-05-17 13:38:05 -0600 |
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committer | Brian Paul <[email protected]> | 2018-05-17 15:02:05 -0600 |
commit | 8fde9429c36b75d9e5afec4e221aff9b47db54f6 (patch) | |
tree | 61460be7472c7682e1687d3ed3236de0cd82f6d4 /src/compiler/spirv/vtn_private.h | |
parent | fcba3934fc138d6b9bfa911bd6c8f1155f577b58 (diff) |
tgsi: fix incorrect tgsi_shader_info::num_tokens computation
We were incrementing num_tokens in each loop iteration while parsing
the shader. But each call to tgsi_parse_token() can consume more than
one token (and often does). Instead, just call the tgsi_num_tokens()
function.
Luckily, this issue doesn't seem to effect any current users of this
field (llvmpipe just checks for <= 1, for example).
Reviewed-by: Neha Bhende<[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/compiler/spirv/vtn_private.h')
0 files changed, 0 insertions, 0 deletions