diff options
author | Jason Ekstrand <[email protected]> | 2017-06-20 09:06:44 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-06-20 18:51:26 -0700 |
commit | 1bd0acab21c250b263604a52ca6694941a6f02e0 (patch) | |
tree | c69734a52f561da8ef8ae3b027f9832db9177429 /src/compiler/spirv/vtn_private.h | |
parent | 93055576ae81a30880ab7079b5e832098946b3f6 (diff) |
spirv: Work around the Doom shader bug
Doom shipped with a broken version of GLSLang which handles samplers as
function arguments in a way that isn't spec-compliant. In particular,
it creates a temporary local sampler variable and copies the sampler
into it. While Dave has had a hack patch out for a while that gets it
working, we've never landed it because we've been hoping that a game
update would come out with fixed shaders. Unfortunately, no game update
appears on to be on the horizon and I've found this issue in yet another
application so I think we're stuck working around it. Hopefully, we can
delete this code one day.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99467
Cc: "17.1" <[email protected]>
Tested-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/spirv/vtn_private.h')
-rw-r--r-- | src/compiler/spirv/vtn_private.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compiler/spirv/vtn_private.h b/src/compiler/spirv/vtn_private.h index 59fcc94fcda..a377c901446 100644 --- a/src/compiler/spirv/vtn_private.h +++ b/src/compiler/spirv/vtn_private.h @@ -288,6 +288,20 @@ struct vtn_variable { nir_variable *var; nir_variable **members; + /** + * In some early released versions of GLSLang, it implemented all function + * calls by making copies of all parameters into temporary variables and + * passing those variables into the function. It even did so for samplers + * and images which violates the SPIR-V spec. Unfortunately, two games + * (Talos Principle and Doom) shipped with this old version of GLSLang and + * also happen to pass samplers into functions. Talos Principle received + * an update fairly shortly after release with an updated GLSLang. Doom, + * on the other hand, has never received an update so we need to work + * around this GLSLang issue in SPIR-V -> NIR. Hopefully, we can drop this + * hack at some point in the future. + */ + struct vtn_access_chain *copy_prop_sampler; + struct vtn_access_chain chain; }; |