diff options
author | Brian Paul <[email protected]> | 2018-03-30 11:10:11 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-03-30 14:33:33 -0600 |
commit | f3164c2ed96a119c73f16c4703bf5ad9feff1416 (patch) | |
tree | 63cad69d89138978278dc3f682dc43fd0e030419 /src/compiler/spirv/vtn_amd.c | |
parent | cb619a3c9a49d27f60a2a616f719af17bc9f54d2 (diff) |
nir/spirv: s/uint32_t/SpvOp/ in various functions
The MSVC compiler warns when the function parameter types don't
exactly match with respect to enum vs. uint32_t. Use SpvOp everywhere.
Alternately, uint32_t could be used everywhere. There doesn't seem
to be an advantage to one over the other.
Reviewed-by: Neil Roberts <[email protected]>
Diffstat (limited to 'src/compiler/spirv/vtn_amd.c')
-rw-r--r-- | src/compiler/spirv/vtn_amd.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/spirv/vtn_amd.c b/src/compiler/spirv/vtn_amd.c index 320e3b0586c..0d5b429783b 100644 --- a/src/compiler/spirv/vtn_amd.c +++ b/src/compiler/spirv/vtn_amd.c @@ -27,7 +27,7 @@ #include "GLSL.ext.AMD.h" bool -vtn_handle_amd_gcn_shader_instruction(struct vtn_builder *b, uint32_t ext_opcode, +vtn_handle_amd_gcn_shader_instruction(struct vtn_builder *b, SpvOp ext_opcode, const uint32_t *w, unsigned count) { const struct glsl_type *dest_type = @@ -57,7 +57,7 @@ vtn_handle_amd_gcn_shader_instruction(struct vtn_builder *b, uint32_t ext_opcode } bool -vtn_handle_amd_shader_trinary_minmax_instruction(struct vtn_builder *b, uint32_t ext_opcode, +vtn_handle_amd_shader_trinary_minmax_instruction(struct vtn_builder *b, SpvOp ext_opcode, const uint32_t *w, unsigned count) { struct nir_builder *nb = &b->nb; |