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authorTimothy Arceri <[email protected]>2017-12-16 14:06:23 +1100
committerTimothy Arceri <[email protected]>2018-01-30 09:08:47 +1100
commitf63e05ae9ea0be38a8fb2dd0ae8f391b8699e757 (patch)
treea8560935b10101db258f692e50dff41efb996367 /src/compiler/shader_info.h
parentf6cc15dccd54ff70be987457af790cac1c8fe5bb (diff)
compiler: tidy up double_inputs_read uses
First we move double_inputs_read into a vs struct in the union, double_inputs_read is only used for vs inputs so this will save space and also allows us to add a new double_inputs field. We add the new field because c2acf97fcc9b changed the behaviour of double_inputs_read, and while it's no longer used to track actual reads in i965 we do still want to track this for gallium drivers. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r--src/compiler/shader_info.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 4492cad0e8d..f6dedb8d624 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -67,8 +67,6 @@ typedef struct shader_info {
/* Which inputs are actually read */
uint64_t inputs_read;
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
@@ -110,6 +108,14 @@ typedef struct shader_info {
union {
struct {
+ /* Which inputs are doubles */
+ uint64_t double_inputs;
+
+ /* Which inputs are actually read and are double */
+ uint64_t double_inputs_read;
+ } vs;
+
+ struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;