diff options
author | Ilia Mirkin <[email protected]> | 2020-04-10 16:02:09 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2020-04-15 20:12:00 -0400 |
commit | cc6661bfc87f6a8a46455ddaf2e0fb1c1fd332ed (patch) | |
tree | 9f8dd8677bff5ca9304f0265de9f11a2ee251072 /src/compiler/shader_info.h | |
parent | 54424a3d13f97bb1714f168f127f40d180f78a6b (diff) |
glsl: add NV_viewport_array2 support
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well
as adding the new gl_ViewportMask[] array and viewport_relative layout
qualifier for gl_Layer.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r-- | src/compiler/shader_info.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 13da17fa264..2e22614b75b 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -191,6 +191,9 @@ typedef struct shader_info { /* Whether the shader writes memory, including transform feedback. */ bool writes_memory:1; + /* Whether gl_Layer is viewport-relative */ + bool layer_viewport_relative:1; + union { struct { /* Which inputs are doubles */ |