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authorLionel Landwerlin <[email protected]>2016-11-30 14:47:41 +0000
committerLionel Landwerlin <[email protected]>2016-12-07 11:02:16 +0000
commit039d836d6ea5621ede88ff3504be841a6dd865c6 (patch)
treeb3a34fad43bb1cb7b85b5641ce02fbcc6673a772 /src/compiler/shader_info.h
parent0ff74a8990d9fe37365beb35ed8abacfbf3ed567 (diff)
mesa: add support for GL_INTEL_conservative_rasterization
Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r--src/compiler/shader_info.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index b2830e032cc..768f0531bc7 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -116,6 +116,12 @@ typedef struct shader_info {
* ARB_shader_image_load_store.
*/
bool early_fragment_tests;
+
+ /**
+ * Defined by INTEL_conservative_rasterization.
+ */
+ bool inner_coverage;
+
bool post_depth_coverage;
/** gl_FragDepth layout for ARB_conservative_depth. */