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authorCaio Marcelo de Oliveira Filho <[email protected]>2018-03-05 13:58:11 -0800
committerSamuel Iglesias Gonsálvez <[email protected]>2018-03-07 07:04:20 +0100
commitc17808562e4ff3bcc3c3755a6b5ffbf86b8624ad (patch)
tree98f6c6c7af004c57db942081ab83adc2b2e83820 /src/compiler/shader_info.h
parent487f8d48c9bb876a93867ef86aca696bbac97916 (diff)
spirv: Add SpvCapabilityShaderViewportIndexLayerEXT
This capability allows gl_ViewportIndex and gl_Layer to also be used as outputs in Vertex and Tesselation shaders. v2: Make conditional to the capability, add gl_Layer, add tesselation shaders. (Iago) v3: Don't export to tesselation control shader. v4: Add Reviewd-by tag. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r--src/compiler/shader_info.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index e7fd7dbe62d..2fcbde74bee 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -43,6 +43,7 @@ struct spirv_supported_capabilities {
bool multiview;
bool variable_pointers;
bool storage_16bit;
+ bool shader_viewport_index_layer;
};
typedef struct shader_info {