diff options
author | Kenneth Graunke <[email protected]> | 2016-09-24 17:59:55 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-01-07 22:22:28 -0800 |
commit | a4fd84ef5f247f50a3683ecdf7f9d801a6e3cf15 (patch) | |
tree | dcf2a26e9a8cde7d6bc77fee2aaf8b655fe11adc /src/compiler/shader_info.h | |
parent | 9bb89175e6487186389b69e8ee0b587d38ed8015 (diff) |
mesa: Introduce a compiler enum for tessellation spacing.
It feels weird using GL_* enums in a Vulkan driver.
v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r-- | src/compiler/shader_info.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 24b1291f2f5..1dd687e9b89 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -149,7 +149,7 @@ typedef struct shader_info { struct { uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */ - uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */ + enum gl_tess_spacing spacing; /** Is the vertex order counterclockwise? */ bool ccw; bool point_mode; |