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authorTimothy Arceri <[email protected]>2016-10-31 22:06:37 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit8a69ae5345045af4642145ad0bcfd1314d4d949e (patch)
tree899865dc7b43b21ee03afbd357f426248fc7a291 /src/compiler/shader_info.h
parent9ea513e22698fba429b8f3f2a9a0ccdbcc73d4a2 (diff)
mesa/compiler: add local_size_variable to shader_info
This will be used in api_validate.c in a following patch when we switch to using gl_program pointers for the pipelines CurrentProgram array. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r--src/compiler/shader_info.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 6c05f3807ee..181f85febac 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -134,6 +134,8 @@ typedef struct shader_info {
struct {
unsigned local_size[3];
+ bool local_size_variable;
+
/**
* Size of shared variables accessed by the compute shader.
*/