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authorAlejandro Piñeiro <[email protected]>2017-12-07 09:38:41 +0100
committerAlejandro Piñeiro <[email protected]>2017-12-07 17:15:11 +0100
commit25e56b2ebafe2bcebb23819cc355e1b079a839d6 (patch)
tree6f71e869fe0a7abc55e12691cfc8c03edbe5fa19 /src/compiler/shader_info.h
parentb2490a326c28652b85400da0e1bbff108167d140 (diff)
mesa/spirv: move and rename nir_spirv_supported_capabilities
To avoid any vulkan driver to include the GL mtypes.h. Renamed as eventually this could be used by drivers not using nir. v2: remove compiler/spirv/spirv.h from mtypes (Alejandro) v3: added the definition at compiler/shader_info.h (Jason Ekstrand) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r--src/compiler/shader_info.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index bcb3f0fffac..c9140ba9752 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -31,6 +31,19 @@
extern "C" {
#endif
+struct spirv_supported_capabilities {
+ bool float64;
+ bool image_ms_array;
+ bool tessellation;
+ bool draw_parameters;
+ bool image_read_without_format;
+ bool image_write_without_format;
+ bool int64;
+ bool multiview;
+ bool variable_pointers;
+ bool storage_16bit;
+};
+
typedef struct shader_info {
const char *name;