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authorConnor Abbott <[email protected]>2017-09-12 23:17:51 -0400
committerJordan Justen <[email protected]>2017-10-31 23:36:53 -0700
commit120da009755414ba62b0f902a67ad22004b9a304 (patch)
tree2353d1c708813407b91186057975ce26fa173564 /src/compiler/shader_info.h
parent57892a23be9058b535072ce03dc155f42db02be4 (diff)
nir: add serialization and deserialization
v2 (Jason Ekstrand): - Various whitespace cleanups - Add helpers for reading/writing objects - Rework derefs - [de]serialize nir_shader::num_* - Fix uses of blob_reserve_bytes - Use a bitfield struct for packing tex_instr data v3: - Zero nir_variable struct on deserialization. (Jordan) - Allow nir_serialize.h to be included in C++. (Jordan) - Handle NULL info.name. (Jason) - Set info.name to NULL when name is NULL. (Jordan) Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
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