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author | Jordan Justen <[email protected]> | 2017-10-27 01:04:53 -0700 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-12-08 16:44:35 +1100 |
commit | ebd9e789c40190862b28bbde8852c0b8b09df5ba (patch) | |
tree | 40dc82c3c711639037b4a3503a7cbdfe5834a8e1 /src/compiler/shader_info.h | |
parent | 219628c1180069cd92e4d01a3e527d2df9f4851c (diff) |
glsl: Split out shader program serialization
This will allow us to use the program serialization to implement
ARB_get_program_binary.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
-rw-r--r-- | src/compiler/shader_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index c9140ba9752..4492cad0e8d 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -26,6 +26,7 @@ #define SHADER_INFO_H #include "shader_enums.h" +#include <stdint.h> #ifdef __cplusplus extern "C" { |