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author | Ian Romanick <[email protected]> | 2016-10-12 15:31:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2017-01-20 15:41:23 -0800 |
commit | 81952814a37ecdbf112454eb7cb0cec090887a8a (patch) | |
tree | a2e9de58b6900bafddfd7200761f6af58fc5ea80 /src/compiler/shader_info.h | |
parent | 7122d851aa7d4bae028df2ade1e91ba2347e8bfe (diff) |
glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinations
The lowering passes 64-bit integer operations will generate a lot of
these.
v2: Modify the HANDLE_PACK_UNPACK_INVERSE so that the breaks apply to
the switch instead of the 'do { } while(true)' loop.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.h')
0 files changed, 0 insertions, 0 deletions