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authorConnor Abbott <[email protected]>2019-09-02 22:31:00 +0200
committerConnor Abbott <[email protected]>2019-09-09 17:41:35 +0700
commit2955875381c18290a8f6f798ab78dc53cf3daa47 (patch)
tree59bb2e103cd5ed46f6257ba209d21002cf2a89a3 /src/compiler/shader_info.h
parent63acdb5ce68b77443bed06729d109145ca8dfa77 (diff)
lima/gpir: Fix schedule_first insertion logic
The idea was to make sure schedule_first nodes were always first in the ready list. I made sure they were inserted first, but not that other nodes wouldn't later be scheduled ahead of them. Fixes [email protected]@execution@built-in-functions@vs-exp-float and probably others. Reviewed-by: Vasily Khoruzhick <[email protected]> Tested-by: Vasily Khoruzhick <[email protected]>
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