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authorTimothy Arceri <[email protected]>2016-10-20 16:30:56 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit4016f08854a41b50d7636fc5e3cf0dfab5029cab (patch)
tree6ba4f8a0e77c142253615fcea4c0bc29023bdb52 /src/compiler/shader_info.c
parent2f59f3eee591600aa8b3a0b0a30aea321185bcb5 (diff)
glsl/st/mesa: use common system values read field
And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.c')
-rw-r--r--src/compiler/shader_info.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index fcda73a1d91..83e40cbedc8 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -30,6 +30,5 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
{
shader_info *info = &sh->Program->info;
- info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;
}