diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 10:29:56 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 65225c20c64dd5980f4e3a4eaecb9088aabea2fb (patch) | |
tree | 5a347271bd1082d995da9786a1e4e833f35a3598 /src/compiler/shader_info.c | |
parent | 2be3dbd90bff02fc6d1dd9f0d332c619d5f6ac86 (diff) |
mesa: copy tes metadata directly to shared shader info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.c')
-rw-r--r-- | src/compiler/shader_info.c | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index 3ec1e8ad6d5..2da97578548 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -40,17 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog, info->uses_texture_gather = sh->Program->UsesGather; switch (sh->Stage) { - case MESA_SHADER_TESS_EVAL: { - struct gl_tess_eval_program *tep = - (struct gl_tess_eval_program *)sh->Program; - - info->tes.primitive_mode = tep->PrimitiveMode; - info->tes.spacing = tep->Spacing; - info->tes.vertex_order = tep->VertexOrder; - info->tes.point_mode = tep->PointMode; - break; - } - case MESA_SHADER_GEOMETRY: info->gs.vertices_in = shader_prog->Geom.VerticesIn; info->gs.output_primitive = sh->info.Geom.OutputType; |