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authorTimothy Arceri <[email protected]>2016-10-19 10:29:56 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit65225c20c64dd5980f4e3a4eaecb9088aabea2fb (patch)
tree5a347271bd1082d995da9786a1e4e833f35a3598 /src/compiler/shader_info.c
parent2be3dbd90bff02fc6d1dd9f0d332c619d5f6ac86 (diff)
mesa: copy tes metadata directly to shared shader info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.c')
-rw-r--r--src/compiler/shader_info.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 3ec1e8ad6d5..2da97578548 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -40,17 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
- case MESA_SHADER_TESS_EVAL: {
- struct gl_tess_eval_program *tep =
- (struct gl_tess_eval_program *)sh->Program;
-
- info->tes.primitive_mode = tep->PrimitiveMode;
- info->tes.spacing = tep->Spacing;
- info->tes.vertex_order = tep->VertexOrder;
- info->tes.point_mode = tep->PointMode;
- break;
- }
-
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;