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authorTimothy Arceri <[email protected]>2016-10-13 15:11:47 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit088c25bfb7d77e2a23af7cc8c3357f4c5228c757 (patch)
tree4b646d0c31f69ff645ce7a172539a3f9c3bfdac3 /src/compiler/shader_info.c
parent64d9773cfebded42691a70e3b233cadf896e53ba (diff)
compiler: add fields for tes metadata to shader info
And copy the values from gl_tess_eval_program struct. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.c')
-rw-r--r--src/compiler/shader_info.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 2da97578548..3ec1e8ad6d5 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -40,6 +40,17 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
+ case MESA_SHADER_TESS_EVAL: {
+ struct gl_tess_eval_program *tep =
+ (struct gl_tess_eval_program *)sh->Program;
+
+ info->tes.primitive_mode = tep->PrimitiveMode;
+ info->tes.spacing = tep->Spacing;
+ info->tes.vertex_order = tep->VertexOrder;
+ info->tes.point_mode = tep->PointMode;
+ break;
+ }
+
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;