diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:23:37 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 3423488d55b9c483fcdb3996eb89b424c1031d24 (patch) | |
tree | 270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/compiler/shader_info.c | |
parent | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff) |
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.
V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_info.c')
-rw-r--r-- | src/compiler/shader_info.c | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index 7118e79ae4d..49361bcbdf9 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -39,16 +39,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog, info->system_values_read = sh->Program->SystemValuesRead; info->uses_texture_gather = sh->Program->UsesGather; - switch (sh->Stage) { - case MESA_SHADER_FRAGMENT: { - struct gl_fragment_program *fp = - (struct gl_fragment_program *)sh->Program; - - info->fs.early_fragment_tests = sh->info.EarlyFragmentTests; - break; - } - - default: - break; /* No stage-specific info */ + if (sh->Stage == MESA_SHADER_FRAGMENT) { + sh->Program->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests; } } |