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author | Kenneth Graunke <[email protected]> | 2016-07-21 16:48:05 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-07-21 21:31:57 -0700 |
commit | cb7077312954299fb1febed5b016190c00cccfa0 (patch) | |
tree | 5c8b231b3f09b30213e1256ec7cf632654817431 /src/compiler/shader_enums.h | |
parent | be1c53d2cf2b12655ff69caac49cca75a55e63e0 (diff) |
mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
The GL_EXT_texture_format_BGRA8888 extension specification defines a
GL_BGRA_EXT unsized internal format (which is a little odd - usually
BGRA is a pixel transfer format). The extension is written against
the ES 1.0 specification, so it's a little hard to map, but I believe
it's effectively adding it to the table used here, so we should allow
it here as well.
Note that GL_EXT_texture_format_BGRA8888 is always enabled (dummy_true),
so we don't need to check if it's enabled here.
This fixes mipmap generation in Skia and ChromeOS.
Signed-off-by: Kenneth Graunke <[email protected]>
References: https://bugs.chromium.org/p/chromium/issues/detail?id=630371
Reviewed-by: Ian Romanick <[email protected]>
Reported-by: Stéphane Marchesin <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/compiler/shader_enums.h')
0 files changed, 0 insertions, 0 deletions