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authorAlejandro Piñeiro <[email protected]>2019-03-07 17:42:49 +0100
committerAlejandro Piñeiro <[email protected]>2019-03-08 15:00:50 +0100
commit8d693746e99b79a78cc70c42b45e3fea3eaf9180 (patch)
treeb3ca203f97b31b95c512b7a4f9b140b29b60946c /src/compiler/shader_enums.h
parentcf0b2ad486c954086b4aa6843fdfc20c4ed60e7d (diff)
nir/xfb: sort varyings too
Right now we are only re-sorting outputs. But it is better to sort too varyings, as linker expect them to be sorted out (as it was done on GLSL). For varyings, and to make easier to compute buffer_index, we sort also by buffer. We could do the same for outputs, but we lack a reason for that, so we left it as it is (just offset). Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
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