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author | Rob Clark <robdclark@gmail.com> | 2018-08-10 09:13:47 -0400 |
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committer | Rob Clark <robdclark@gmail.com> | 2018-08-14 17:59:02 -0400 |
commit | 4a7f9feadab2435f25427345070262fcc719e7f3 (patch) | |
tree | 10c3d38384cb427e005b851252726d42efcc5691 /src/compiler/shader_enums.h | |
parent | b5a098b20209305bf0929403915f63106cbe0abd (diff) |
compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to
shader to use as coordinate for bary.f (varying fetch) instruction.
This is not the same as SYSTEM_VALUE_FRAG_COORD.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index f8e22925f35..5c36f55283c 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -601,6 +601,12 @@ typedef enum */ SYSTEM_VALUE_VERTEX_CNT, + /** + * Driver internal varying-coord, used for varying-fetch instructions. + * Not externally visible. + */ + SYSTEM_VALUE_VARYING_COORD, + SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; |