diff options
author | Kenneth Graunke <[email protected]> | 2016-09-24 17:59:55 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-01-07 22:22:28 -0800 |
commit | a4fd84ef5f247f50a3683ecdf7f9d801a6e3cf15 (patch) | |
tree | dcf2a26e9a8cde7d6bc77fee2aaf8b655fe11adc /src/compiler/shader_enums.h | |
parent | 9bb89175e6487186389b69e8ee0b587d38ed8015 (diff) |
mesa: Introduce a compiler enum for tessellation spacing.
It feels weird using GL_* enums in a Vulkan driver.
v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index bb9f53d2e17..98565c80cb8 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -591,6 +591,14 @@ enum gl_advanced_blend_mode BLEND_ALL = 0x7fff, }; +enum gl_tess_spacing +{ + TESS_SPACING_UNSPECIFIED, + TESS_SPACING_EQUAL, + TESS_SPACING_FRACTIONAL_ODD, + TESS_SPACING_FRACTIONAL_EVEN, +}; + #ifdef __cplusplus } /* extern "C" */ #endif |