diff options
author | Timothy Arceri <[email protected]> | 2017-07-21 10:23:47 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-07-26 10:39:52 +1000 |
commit | b0333e55b77ff16bff3ca4a744043f85d06b4633 (patch) | |
tree | d3e0cfd8e4fefc08a3f7d2c167a6c549ddabfbb5 /src/compiler/shader_enums.h | |
parent | 7ee383669fc34a9ebe1e722da47673025dbf72a5 (diff) |
compiler: move glsl_interface_packing enum to shader_enums.h
This allows us to drop the duplicate gl_uniform_block_packing enum.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 352f27040ce..2f20e68c5d6 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -567,6 +567,13 @@ enum glsl_interp_mode INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ }; +enum glsl_interface_packing { + GLSL_INTERFACE_PACKING_STD140, + GLSL_INTERFACE_PACKING_SHARED, + GLSL_INTERFACE_PACKING_PACKED, + GLSL_INTERFACE_PACKING_STD430 +}; + const char *glsl_interp_mode_name(enum glsl_interp_mode qual); /** |