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authorMarek Olšák <[email protected]>2017-11-16 16:19:22 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commit6b1e26e181fbe7fd64b42a0b77f80535be4d7690 (patch)
tree93674f363d34126642d83d924a50cae23c83a15d /src/compiler/shader_enums.h
parentf4ea2b2a9e99d93fbf36c3f0e5f6f384be3cdb89 (diff)
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index d1e875bd189..ac83c65b30c 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -48,6 +48,12 @@ typedef enum
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
+/**
+ * Number of STATE_* values we need to address any GL state.
+ * Used to dimension arrays.
+ */
+#define STATE_LENGTH 5
+
typedef short gl_state_index16; /* see enum gl_state_index */
const char *gl_shader_stage_name(gl_shader_stage stage);