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authorJason Ekstrand <[email protected]>2018-08-16 15:11:12 -0500
committerJason Ekstrand <[email protected]>2018-08-29 14:04:02 -0500
commit3942943819a87ad423df56e3138223fc37f5db21 (patch)
treeb99ea979073e479a25136d32d96846ee646ac24c /src/compiler/shader_enums.h
parent48e4fa7dd8c4b777989c4a731d6ac54cfe6c24eb (diff)
nir: Use a bitfield for image access qualifiers
This commit expands the current memory access enum to contain the extra two bits provided for images. We choose to follow the SPIR-V convention of NonReadable and NonWriteable because readonly implies that you *can* read so readonly + writeonly doesn't make as much sense as NonReadable + NonWriteable. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 5c36f55283c..f023b48cbb3 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -690,11 +690,13 @@ enum gl_frag_depth_layout
/**
* \brief Buffer access qualifiers
*/
-enum gl_buffer_access_qualifier
+enum gl_access_qualifier
{
- ACCESS_COHERENT = 1,
- ACCESS_RESTRICT = 2,
- ACCESS_VOLATILE = 4,
+ ACCESS_COHERENT = (1 << 0),
+ ACCESS_RESTRICT = (1 << 1),
+ ACCESS_VOLATILE = (1 << 2),
+ ACCESS_NON_READABLE = (1 << 3),
+ ACCESS_NON_WRITEABLE = (1 << 4),
};
/**