summaryrefslogtreecommitdiffstats
path: root/src/compiler/shader_enums.h
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2016-04-01 14:59:38 -0700
committerJason Ekstrand <[email protected]>2016-04-01 15:16:21 -0700
commit95106f6bfbbb87b702e4bbba98e2eaea71924cd9 (patch)
tree9650d284ec7f7417b2bcf8a906dfa43dfc547cf7 /src/compiler/shader_enums.h
parentcf2257069cbde19fd177a02c079206914aac5d14 (diff)
parent14c46954c910efb1db94a068a866c7259deaa9d9 (diff)
Merge remote-tracking branch 'public/master' into vulkan
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index d44aabf8f3c..0c2740866fd 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -31,7 +31,7 @@ extern "C" {
#endif
/**
- * Shader stages. Note that these will become 5 with tessellation.
+ * Shader stages.
*
* The order must match how shaders are ordered in the pipeline.
* The GLSL linker assumes that if i<j, then the j-th shader is