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author | Jason Ekstrand <[email protected]> | 2016-04-01 14:59:38 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-01 15:16:21 -0700 |
commit | 95106f6bfbbb87b702e4bbba98e2eaea71924cd9 (patch) | |
tree | 9650d284ec7f7417b2bcf8a906dfa43dfc547cf7 /src/compiler/shader_enums.h | |
parent | cf2257069cbde19fd177a02c079206914aac5d14 (diff) | |
parent | 14c46954c910efb1db94a068a866c7259deaa9d9 (diff) |
Merge remote-tracking branch 'public/master' into vulkan
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index d44aabf8f3c..0c2740866fd 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -31,7 +31,7 @@ extern "C" { #endif /** - * Shader stages. Note that these will become 5 with tessellation. + * Shader stages. * * The order must match how shaders are ordered in the pipeline. * The GLSL linker assumes that if i<j, then the j-th shader is |