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author | Bartosz Tomczyk <[email protected]> | 2017-05-02 13:19:34 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-05-03 18:22:58 +0200 |
commit | fcf941068e67ca0483dc453dd27992e2cd27ea21 (patch) | |
tree | 02f2062bbc10691dbfaf416cf2d5df648e5b093f /src/compiler/shader_enums.h | |
parent | a30313abf670c114b94a62c20c2f013f58a5ca2f (diff) |
mesa/vbo: reduce prim array size
We always use only single element.
v2: Change single element arrays to variables
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
0 files changed, 0 insertions, 0 deletions