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authorMarek Olšák <[email protected]>2017-11-16 04:29:35 +0100
committerMarek Olšák <[email protected]>2018-02-13 01:00:45 +0100
commite149a0253c12d103805230bc7bc0a36887c3b8df (patch)
tree2eedb0e74a1d0f71c76634ac165f925feecfa1b3 /src/compiler/shader_enums.h
parenta7882013d3e788a76cce638704c02b7bea0e67a1 (diff)
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove the typecasts. This helps reduce the size of gl_program_parameter. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index fb78ad384cb..d1e875bd189 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -48,6 +48,8 @@ typedef enum
MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
+typedef short gl_state_index16; /* see enum gl_state_index */
+
const char *gl_shader_stage_name(gl_shader_stage stage);
/**