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authorKristian H. Kristensen <[email protected]>2019-10-22 16:24:26 -0700
committerKristian H. Kristensen <[email protected]>2019-11-07 16:36:47 -0800
commitd6209a50bb13a40c0823f4c53eb1566328ba6630 (patch)
treece2dc98d20435e83ca8eab2471dafb5daa0938bb /src/compiler/shader_enums.h
parentfe450ef4cf672f4f66ea1966cc96bc706b864357 (diff)
freedreno: Don't count primitives for patches
The gallium helper doesn't like patches and we can't determine how many primitives it gets tessellated into anyway. On gens where we have tessellation, we get the prim count from a HW counter so just skip counting on the CPU. Signed-off-by: Kristian H. Kristensen <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
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