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author | Nicolai Hähnle <[email protected]> | 2017-04-26 18:34:27 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | b738fae4b977fc08ddfff012e689b6a7d8a87022 (patch) | |
tree | 2a0458cf15b425e16bb7e26c32a5ce5f45b0ae1b /src/compiler/shader_enums.h | |
parent | d04b0f31d328af95cebec816adfe683a6095bca8 (diff) |
glsl: skip tree grafting for sampler and image types
v2: - use is_sampler()/is_image() instead (Samuel Pitoiset)
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
0 files changed, 0 insertions, 0 deletions