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authorTimothy Arceri <[email protected]>2016-10-19 13:27:01 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit89512987c697ddbf4f2897e26b0ed66675311c15 (patch)
treefc16b7955a31d7bb63829cbc221a3493706ff832 /src/compiler/shader_enums.h
parentaa881e4dc06c2efbf0c993798bcee9c880a7f66f (diff)
compiler: update the comment for enum glsl_interp_mode
We no longer store the interp mode with the program metadata. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index b6e048e1331..74055dfa4c5 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -491,7 +491,7 @@ const char *gl_system_value_name(gl_system_value sysval);
* shader input in GLSL.
*
* Note: INTERP_MODE_NONE must be 0 so that memsetting the
- * gl_fragment_program data structure to 0 causes the default behavior.
+ * ir_variable data structure to 0 causes the default behavior.
*/
enum glsl_interp_mode
{