diff options
author | Kristian H. Kristensen <[email protected]> | 2019-10-22 16:33:18 -0700 |
---|---|---|
committer | Kristian H. Kristensen <[email protected]> | 2019-11-07 16:36:50 -0800 |
commit | 41984c84227a37b6836a57a39348c70b49457212 (patch) | |
tree | 46e66b98f10d0932622ca045af761f5d328ea480 /src/compiler/shader_enums.h | |
parent | d6209a50bb13a40c0823f4c53eb1566328ba6630 (diff) |
freedreno/ir3: Add ir3 intrinsics for tessellation
These provide the iovas for system memory buffers used for
tessellation as well as a new HW specific system value.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index f9b2b8c1d73..07f96f3733c 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -642,11 +642,12 @@ typedef enum SYSTEM_VALUE_BARYCENTRIC_SIZE, /** - * IR3 specific geometry shader system value that packs invocation id, - * thread id and vertex id. Having this as a nir level system value lets - * us do the unpacking in nir. + * IR3 specific geometry shader and tesselation control shader system + * values that packs invocation id, thread id and vertex id. Having this + * as a nir level system value lets us do the unpacking in nir. */ SYSTEM_VALUE_GS_HEADER_IR3, + SYSTEM_VALUE_TCS_HEADER_IR3, SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; |