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author | Jason Ekstrand <[email protected]> | 2016-10-27 22:42:02 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-17 12:03:24 -0800 |
commit | ccdf9af39265ef3478fac4d13b19e9d17fbbcab7 (patch) | |
tree | e322832466c823ff3fa4612a27ce1cc41ed72686 /src/compiler/shader_enums.h | |
parent | 1ba2f05bc039a19768d893a8ffa98488697a7b20 (diff) |
anv/blorp: Ignore clears for attachments first used as resolve destinations
Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.
Cc: "13.0" <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
0 files changed, 0 insertions, 0 deletions