diff options
author | Kenneth Graunke <[email protected]> | 2016-07-07 02:02:38 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-07-17 19:26:48 -0700 |
commit | ac1181ffbef5250cb3b651e047cce5116727c34c (patch) | |
tree | b6aa32932d99fa3dcb15d2435ff63b662b939488 /src/compiler/shader_enums.h | |
parent | e7d96e7685e911b91ce048c6639a4c290faf5d06 (diff) |
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode.
Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input. Also, SPIR-V calls these "decorations" rather than "qualifiers".
Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
-e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
-e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index df3124eb6b3..a69905cb7d4 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -485,19 +485,19 @@ const char *gl_system_value_name(gl_system_value sysval); * The possible interpolation qualifiers that can be applied to a fragment * shader input in GLSL. * - * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the + * Note: INTERP_MODE_NONE must be 0 so that memsetting the * gl_fragment_program data structure to 0 causes the default behavior. */ -enum glsl_interp_qualifier +enum glsl_interp_mode { - INTERP_QUALIFIER_NONE = 0, - INTERP_QUALIFIER_SMOOTH, - INTERP_QUALIFIER_FLAT, - INTERP_QUALIFIER_NOPERSPECTIVE, - INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */ + INTERP_MODE_NONE = 0, + INTERP_MODE_SMOOTH, + INTERP_MODE_FLAT, + INTERP_MODE_NOPERSPECTIVE, + INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ }; -const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual); +const char *glsl_interp_mode_name(enum glsl_interp_mode qual); /** * Fragment program results |