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author | Timothy Arceri <[email protected]> | 2016-05-17 11:29:40 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-05-17 15:06:12 +1000 |
commit | 6d5f7557fb45d56e38f7e19060e05de4c77a9ee5 (patch) | |
tree | c412841082d91dabb1e0d6b58d7c7baca4cedb0a /src/compiler/shader_enums.h | |
parent | aae0865dc0134bdfb4a4fe05b2bcdbee9fc0a0ff (diff) |
glsl: fix location and component packing validation on patches
These varyings have a separate location domain from per-vertex varyings
and need to be handled separately.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index e93345d973d..df3124eb6b3 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -255,6 +255,7 @@ typedef enum #define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) #define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) #define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) +#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0) const char *gl_varying_slot_name(gl_varying_slot slot); |