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authorIlia Mirkin <[email protected]>2015-12-28 14:03:50 -0500
committerIlia Mirkin <[email protected]>2016-01-29 21:05:08 -0500
commit35f8488668fe055ffc8d0f9f897fa73e28e5e00d (patch)
tree7a87a460a916aadce6e9ce4df5f26211cbb1c893 /src/compiler/shader_enums.h
parent2b089c7ffe2c46a5d5d01ec315fb3e5a07695d44 (diff)
glsl: keep track of ssbo variable being accessed, add access params
Currently any access params (coherent/volatile/restrict) are being lost when lowering to the ssbo load/store intrinsics. Keep track of the variable being used, and bake its access params in as the last arg of the load/store intrinsics. If the variable is accessed via an instance block, then 'variable' points to the instance block variable and not the field inside the instance block that we are accessing. In order to check access parameters for the field itself we need to detect this case and keep track of the corresponding field struct so we can extract the specific field access information from there instead. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) v1 -> v2: add tracking of struct field v2 -> v3: minor adjustments based on Iago's feedback Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index efc0b0d515e..d4326c55a9d 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -535,6 +535,16 @@ enum gl_frag_depth_layout
FRAG_DEPTH_LAYOUT_UNCHANGED
};
+/**
+ * \brief Buffer access qualifiers
+ */
+enum gl_buffer_access_qualifier
+{
+ ACCESS_COHERENT = 1,
+ ACCESS_RESTRICT = 2,
+ ACCESS_VOLATILE = 4,
+};
+
#ifdef __cplusplus
} /* extern "C" */
#endif