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author | Andreas Baierl <[email protected]> | 2019-06-04 13:23:44 +0200 |
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committer | Qiang Yu <[email protected]> | 2019-07-18 13:20:39 +0000 |
commit | 24af57407c2b2689394aef5a6666ba33727879a7 (patch) | |
tree | 1b8efc09b65dd499d99529e2a4e39b67327d41a5 /src/compiler/shader_enums.h | |
parent | b178fdf486f3496270dd4ec12d9bc596d11433ad (diff) |
glsl: Optionally declare gl_PointCoord as a system value
Signed-off-by: Andreas Baierl <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r-- | src/compiler/shader_enums.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 4d5af8a815b..5c6437749b8 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -575,6 +575,7 @@ typedef enum */ /*@{*/ SYSTEM_VALUE_FRAG_COORD, + SYSTEM_VALUE_POINT_COORD, SYSTEM_VALUE_FRONT_FACE, SYSTEM_VALUE_SAMPLE_ID, SYSTEM_VALUE_SAMPLE_POS, |