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authorAndreas Baierl <[email protected]>2019-06-04 13:23:44 +0200
committerQiang Yu <[email protected]>2019-07-18 13:20:39 +0000
commit24af57407c2b2689394aef5a6666ba33727879a7 (patch)
tree1b8efc09b65dd499d99529e2a4e39b67327d41a5 /src/compiler/shader_enums.h
parentb178fdf486f3496270dd4ec12d9bc596d11433ad (diff)
glsl: Optionally declare gl_PointCoord as a system value
Signed-off-by: Andreas Baierl <[email protected]> Reviewed-by: Qiang Yu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/shader_enums.h')
-rw-r--r--src/compiler/shader_enums.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index 4d5af8a815b..5c6437749b8 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -575,6 +575,7 @@ typedef enum
*/
/*@{*/
SYSTEM_VALUE_FRAG_COORD,
+ SYSTEM_VALUE_POINT_COORD,
SYSTEM_VALUE_FRONT_FACE,
SYSTEM_VALUE_SAMPLE_ID,
SYSTEM_VALUE_SAMPLE_POS,